![]() In this preview, the first batch was pretty simple. These airball manipulations have more than a combative purpose: they’ll aid players in the solving of new puzzles. If water isn’t good enough in its liquid form, Aang or Katara, two of the playable characters, may freeze it into a ball of ice. Once the water source has been obtained, quickly move the right stick back and forth to create a waterbend cut. ![]() Waterbending is not limited to balls of water – it can also be used to cut through weak parts of the environment. ![]() This technique is called waterbending and should be familiar to fans of the TV show as well as the previous Avatar games. Hold the R1 button to grab some water, which will be formed into a handy sphere that can be carried around with you (and thrown) like an airball. Whenever you’re near a water source (ex: a puddle on the ground), players can use the right stick – referred to the game as the “pointer” and designated on screen with a bubble, cursor-type device – to point at the source. This was likely designed to prevent the ball from getting away from the player, which could have happened in some of the game’s larger areas.Īirballs are just the beginning. The ball’s movement is limited by an unofficial barrier. You can guide the ball around using the right analog stick, creating a 3D space for it to move around in. They’re formed pretty easily: hold the R1 button to create one and release the button to throw it. ![]() Into the Inferno’s gameplay revolves around the formation and manipulation of airballs.
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